ePortfolio

Here is the link to my ePortfolio: Weebly ePortfolio

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Instructional Video

The past few class sessions our group prepared the creation of our instructional video. We collaborated on the process that included exploring the content standards, brainstorming a creative method to teach on the chosen standard, and then filming and editing the video. I thought this process was a good (and fun) one where my most valuable lesson learned was the importance of preparing a storyboard before filming. This was important to our group because it (1) allowed for filming time to be short and to the point and (2) delegated tasks to all group mates which eliminated the need for our group to be face-to-face together in order to accomplish the task (I mean time is treasured, right?).

Here is the link to our group’s pitch/storyboard: Pythagoras Pizza Parlor Storyboard

Here is the link to our group’s Instructional Video: Pythagoras Pizza Parlor Instructional Video

Here is the link to a quiz to see if you now understand ratios after watching our video: Quiz on Pythagoras Pizza Parlor

I feel like the following ISTE standards are related to this assignment:

1B – Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

1D – Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

2A – Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

3B – Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

3C – Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.

3D – Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

Webquest Collaboration Reflection

The assignment of creating a Webquest with a team was a learning experience. Prior to class, I had never heard of Webquest, but after exploring through some, I gained a general knowledge of them.

When we created our groups on the Webquest, my group included all future single subject teachers; however, we all were interested in different subject areas. We decided to choose science since we could create a Project-Based Learning Webquest. Our group collaborated on the Google Doc well and we all attributed equally to the creation of the Webquest. I found the layout on Google Docs limiting in regards to creativity and appearance. Our group decided, and later validated by peer feedback, that our Webquest lacked visual enticement for students. Additionally, I enjoyed the process of collaborating with fellow classmates outside of my group for peer feedback. I think the use of the feedback “sandwich” is a beneficial tool that all classrooms should use during peer review in order to avoid pessimism. My classmates shared valuable feedback for improving our Webquest; however, they were very positive as well.

If I were asked if I would create Webquests for my future classroom, I think I would. It is a good experience for students to gather information and explore new areas of a subject, and then create a new model of that information. I am glad to be exposed to Webquest in this Technolgy Tools for Education course.

This activity/assignment relates to the ISTE standards listed below:

III 3A – Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

III 3B – Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

IV C – Promote and model digital etiquette and responsible social interactions related to the use of technology and information.

V D – Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.

Digital Citizenship

Digital citizenship is important because we are living in technological age where more information is available; however, with all this information we need to guide students. We need to teach students where to find credible information, what to do with this information, and how to protect themselves from dangerous people and sites online.

Here is a short video about a few principles of digital citizenship: Digital Citizenship

Connected Educator

Being a connected educator is crucial to continued growth for educators. Staying connected allows educators to stay current with popular trends, aware of safety/security concerns, and collaborate with colleagues without missing imperative time in the classroom. The use of #hashtags has boosted connectedness among professionals and I would argue it was a game changer for professionals and development. The example that our professor gave in class on the first day about attending conferences and still being able to learn information from other breakout sessions was a very common practice that I have seen firsthand. This was even seen in our #422edtech conversation because a person joined in the conversation who did not belong in our classroom.

I found our last class session meeting on Twitter rather easy because I have used Twitter before. Although, admittedly, I had to remember that this was for class and not for fun so I had to be mindful of my grammar and spelling! It was nice to connect with classmates and see their replies to common questions that our professor asked. I saw and benefitted from good dialogue taking place regarding the use of technology in education. For this activity/assignment, I learned that social media still has benefits despite all the negative criticisms is receives (mainly about people who misuse it).

This activity/assignment relates to the ISTE standards listed below:

III 3A – Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

III 3B – Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

IV C – Promote and model digital etiquette and responsible social interactions related to the use of technology and information.

V D – Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.

Classmate Collaboration

I followed Heidi Reinholtz, Gabriela Goff, and Jenny Rudloff on Twitter. Additionally, I subscribed to their WordPress blogs. After clicking to their WordPress blogs, I read their bios and watched their Ted Talk videos. I left a reply to each Ted talk and provided the following resources to their respective blogs posts:

Heidi Reinholtz –  Blog Link Shared Reference Link

Gabriela Goff – Blog Link  Shared Reference Link

Jenny Rudloff – Blog Link Shared Reference Link

Overall, I enjoyed collaborating on Twitter and on WordPress with my classmates. Most of all, I enjoyed their posted Ted Talks and posts on those Ted talks.

TED Talks – Technology in Education

The video below is TED Talk is by Don TapScott entitled “The Four Principles for the Open World” . It discusses the future possibilities that can occur because of progression of technology. His stance is that children are the future engineers of the future because of their contribution to technology. He claims they do not fear technology and the current generation are “digital natives” because they have always been with it. TapScott says that because of the openness of technology and the internet that the world will become a better place. He states that the follow core principles (collaboration, transparency, sharing, and empowerment) will inevitably create this better world.

This relates to current educators because rather than utilizing technology to tools to purely educate, we should strive to educate, create, and innovate. And the means to transform our to this goal is through these four core principles.

This relates to the ISTE Standard I – Facilitate and Inspire Student Learning and Creativity. This standards sets the goal that educators using technology will “facilitate and inspire student learning and creativity.”

How can future educators utilize technology to enhance knowledge of the future rather than replicate the present?